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Older Games

Lord of the Rings TCG
LOTR TCG Singles
LOTR TCG Foil Singles
LOTR TCG Sets

Pirates of the Spanish Main
Pirates Singles

Rocketmen
Rocketmen Singles

Race Day
Race Day


General pricing Information
All prices are as follows unless otherwise noted.
$5.00 Minimum order. $1.00 shipping for all orders under $10, over $10 shipping is free.
All cards are NM / Mint and have not been punched out unless otherwise noted.

Pirate cards are much heavier than standard cardboard cards. Below are the base prices.
Each item will also have an additional $0.10 per card fee to cover the added shipping expence.

For example: A common ship with three cards would be $0.25 + 3 x $0.10 = $0.55

Rare: $1.00 each
Uncommon: $0.50 each
Common: $0.25 each

3 pages of Singles for sale -- Viewing Page 1
Page 1

Pirates of the Barbary Coast
Page 2

Pirates of the Revolution
Pirates of the Crimson Coast
Page 3

Pirates of the Spanish Main

Pirates of the Barbary Coast
Add to cart
Available
Card Name
Number
Rarity
Our Price
1
Sea Dragon
008
C
$0.45
2 cards
Cost: 13Movement: S + S
Masts: 3Cannons: - -
Cargo: 4
Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

2
Persian Victory
009
C
$0.45
2 cards
Cost: 13Movement: S + L
Masts: 3Cannons: - -
Cargo: 3
Galley. After this ship resolves a shoot action, she may move as a free action.

5
Winds of Vengeance
010
C
$0.45
2 cards
Cost: 6Movement: S + S
Masts: 3Cannons: - -
Cargo: 4
Galley. Eliminate one of this ship’s masts when she rolls a 1 on any cannon roll.

4
Wicked Kareen
011
C
$0.45
2 cards
Cost: 10Movement: S + L
Masts: 3Cannons: - -
Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against American ships.

3
Meshud
013
C
$0.45
2 cards
Cost: 11Movement: S + L
Masts: 3Cannons: - -
Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against French ships.

9
Divan's Punishment
014
C
$0.45
2 cards
Cost: 11Movement: S + L
Masts: 3Cannons: - -
Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against Spanish ships.

7
Sultan's Sword
015
C
$0.45
2 cards
Cost: 10Movement: S + S
Masts: 3Cannons: - -6
Cargo: 3
Galley. This ship gets +1 to her boarding rolls.

3
Splendor
016
C
$0.45
2 cards
Cost: 10Movement: S + S + S
Masts: 3Cannons: - -
Cargo: 3
Galley. Once per turn, this ship may randomly take one treasure from any ship she touches.

5
Golden Peacock
018
C
$0.45
2 cards
Cost: 9Movement: S + L
Masts: 3Cannons: - -
Cargo: 4
Galley.

2
Tiger's Eye
019
C
$0.45
2 cards
Cost: 12Movement: S + S + S
Masts: 3Cannons: - -
Cargo: 5
Galley. L-range cannons cannot hit this ship.

3
Silent Death
020
C
$0.45
2 cards
Cost: 12Movement: S + S
Masts: 2Cannons: -
Cargo: 4
Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

1
Bey's Revenge
021
C
$0.45
2 cards
Cost: 13Movement: S + L
Masts: 2Cannons: -
Cargo: 4
Galley. After this ship resolves a shoot action, she may move as a free action.

5
Scorpion
022
C
$0.45
2 cards
Cost: 9Movement: S + L
Masts: 2Cannons: -
Cargo: 3
Galley. This ship gets +1 to her boarding rolls.

4
Gallows
023
C
$0.45
2 cards
Cost: 8Movement: S + L
Masts: 2Cannons: -
Cargo: 2
Galley. Pirate crew may use their abilities on this ship.

2
Desert Wind
024
C
$0.45
2 cards
Cost: 13Movement: S + L
Masts: 2Cannons: -
Cargo: 4
Galley. This ship cannot be shot at by ships within S of her.

7
Agha's Whip
025
C
$0.45
2 cards
Cost: 6Movement: S + S
Masts: 2Cannons: -
Cargo: 4
Galley. Spanish ships get +1 to their cannon rolls against this ship.

2
Pasha's Delight
026
C
$0.45
2 cards
Cost: 9Movement: L + L
Masts: 2Cannons: -
Cargo: 1
Galley. L-range cannons cannot hit this ship.

6
Sahara
028
C
$0.45
2 cards
Cost: 10Movement: S + L
Masts: 2Cannons: -
Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against English ships.

5
Dervish
029
C
$0.45
2 cards
Cost: 4Movement: L
Masts: 2Cannons: -
Cargo: 4
Galley. This ship’s base move becomes S when she reaches her cargo limit.

4
Morocco
030
C
$0.45
2 cards
Cost: 8Movement: S + S
Masts: 2Cannons: -
Cargo: 5
Galley. Once per turn, this ship may look at one face-down treasure on any island.

5
Griffin
031
C
$0.45
2 cards
Cost: 6Movement: S + L
Masts: 2Cannons: -
Cargo: 4
Galley. American ships get +1 to their cannon rolls against this ship.

5
Kheir-ed-din
041
C
$0.35
1 card
Cost: 6
Masts:
Cargo:
Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.

4
Uluj Ali
042
C
$0.35
1 card
Cost: 7
Masts:
Cargo:
Marine. This crew gets +1 to its gun rolls against Spanish ships, forts, and crew.

1
Jack Hawkins
043
C
$0.35
1 card
Cost: 5
Masts:
Cargo:
Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.

1
Murat Rais
044
C
$0.35
1 card
Cost: 4
Masts:
Cargo:
This ship gets +1 to her cannon rolls against any non–Barbary Corsair ship.

7
Dragut
045
C
$0.35
1 card
Cost: 5
Masts:
Cargo:
This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls.

5
John Ward
046
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
Once per turn, this ship may randomly take one treasure from any ship she touches.

1
HMS Granville
050
C
$0.45
2 cards
Cost: 11Movement: S + S
Masts: 3Cannons: - -
Cargo: 4
Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

4
HMS Westminster
051
C
$0.45
2 cards
Cost: 14Movement: S + S
Masts: 3Cannons: - -
Cargo: 4
Schooner. L-range cannons cannot hit this ship.

6
HMS Antelope
052
C
$0.45
2 cards
Cost: 5Movement: S + L
Masts: 2Cannons: -
Cargo: 2

9
Roderick the Pure
057
C
$0.35
1 card
Cost: 4
Masts:
Cargo:
This ship gets +1 to her boarding rolls.

4
Commodore Rhys Gryffyn Owen
058
C
$0.35
1 card
Cost: 0
Masts:
Cargo:
Limit, Ransom. Choose one English crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

8
First Mate Ismail
059
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
This ship gets +1 cargo spaces. This crew takes up no cargo space.

6
Firepot Specialist
060
U
$0.60
1 card
Cost: 2
Masts:
Cargo:
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.

2
La Espada De Dios
061
R
$1.30
3 cards
Cost: 15Movement: S + L
Masts: 4Cannons: - - -
Cargo: 5
Galley. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

5
Granada
062
U
$0.80
3 cards
Cost: 13Movement: S + S
Masts: 4Cannons: - - -
Cargo: 4
Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships.

7
Pamplona
063
CR
$0.45
2 cards
Cost: 11Movement: S + L
Masts: 3Cannons: - -
Cargo: 3
Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

6
El Paso
064
C
$0.45
2 cards
Cost: 10Movement: L
Masts: 2Cannons: -
Cargo: 3
Once per turn, one crew or ship within S of this ship cannot use its ability that turn.

6
La Serpiente
065
C
$0.45
2 cards
Cost: 7Movement: L
Masts: 2Cannons: -
Cargo: 3
You may double the range of this ship's cannons each turn, but you must roll a 6 showing to hit.

1
El Toro
066
U
$0.60
1 card
Cost: 12Movement: L
Masts: 2Cannons: -
Cargo: 2
This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot.

1
Dominick Freda
069
R
$1.10
1 card
Cost: 5
Masts:
Cargo:
This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.

7
Don Rafael Y De Teresa
070
C
$0.35
1 card
Cost: 5
Masts:
Cargo:
When another face-up crew on this ship would be eliminated, turn it face down instead.

4
Admiral Alarico Castro
071
C
$0.35
1 card
Cost: 5
Masts:
Cargo:
Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.

5
Duque Marcus Vaccaro
072
C
$0.35
1 card
Cost: 5
Masts:
Cargo:
Limit, Ransom. Choose one Spanish crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

5
Firepot Specialist
073
U
$0.60
1 card
Cost: 2
Masts:
Cargo:
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.

1
St Denis
074
R
$1.30
3 cards
Cost: 15Movement: S + L
Masts: 4Cannons: - - -
Cargo: 4
Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

2
L'Ange De La Mer
075
U
$0.80
3 cards
Cost: 13Movement: S + S
Masts: 4Cannons: - - -
Cargo: 4
Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls.

3
Le Loup-Garou
076
C
$0.45
2 cards
Cost: 17Movement: S + L
Masts: 3Cannons: - -
Cargo: 3
Schooner. Ghost Ship.

9
La Martinique
077
C
$0.45
2 cards
Cost: 8Movement: L
Masts: 2Cannons: -
Cargo: 3
Schooner. This ship gets +1 to her cannon rolls against American ships.

7
L'Afrique
078
C
$0.45
2 cards
Cost: 9Movement: S
Masts: 2Cannons: -
Cargo: 4
This ship gets +L to her base move if she has all of her masts.

2
La Republique
079
U
$0.60
1 card
Cost: 7Movement: S
Masts: 2Cannons: -
Cargo: 2
This ship cannot sink, but she can be scuttled.

2
Robert Surcouf
081
R
$1.10
1 card
Cost: 7
Masts:
Cargo:
This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

6
Benoit De Marseilles
083
C
$0.35
1 card
Cost: 6
Masts:
Cargo:
Marine.

5
Admiral Gaston De St. Croix
084
C
$0.35
1 card
Cost: 6
Masts:
Cargo:
Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.

11
Khalid Youssef
085
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.

8
Firepot Specialist
086
U
$0.60
1 card
Cost: 2
Masts:
Cargo:
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.

4
Minuteman
089
C
$0.45
2 cards
Cost: 11Movement: S + L
Masts: 3Cannons: - -
Cargo: 3
Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships.

1
Concord
090
C
$0.45
2 cards
Cost: 13Movement: S + S
Masts: 3Cannons: - -
Cargo: 3
Schooner. This ship gets +1 to her boarding rolls.

3
Horizon
091
C
$0.45
2 cards
Cost: 8Movement: L
Masts: 2Cannons: -
Cargo: 2
This ship gets +1 to her cannon rolls against French ships.

2
Commodore Edward Preble
097
C
$0.35
1 card
Cost: 6
Masts:
Cargo:
Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.

4
Firepot Specialist
099
U
$0.60
1 card
Cost: 2
Masts:
Cargo:
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.

2
Smokepot Specialist
110
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.

4
Smokepot Specialist
111
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.

3
Smokepot Specialist
113
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.

2
Cannoneer
115
C
$0.35
1 card
Cost: 2
Masts:
Cargo:
Once per turn, one of this ship's cannons may shoot again if it misses.

9
Oarsman
120
C
$0.35
1 card
Cost: 1
Masts:
Cargo:
If derelict, this ship gains a base move of S. This crew takes up no cargo space.

2
Chainshot Specialist
121
C
$0.35
1 card
Cost: 2
Masts:
Cargo:
Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S of her. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn.

7
Stinkpot Specialist
122
C
$0.35
1 card
Cost: 2
Masts:
Cargo:
Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the target’s next turn.

3
Shipwright
123
C
$0.35
1 card
Cost: 2
Masts:
Cargo:
This ship may repair at sea or at any island.

11
Smokepot Specialist
124
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.

7
Musketeer
125
C
$0.35
1 card
Cost: 3
Masts:
Cargo:
This ship gains one S range cannon, with a rank of 3 that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).