Add to cart Available Card Name Number Rarity Our Price
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1 Sea Dragon
008 C $0.45 2 cards
Cost: 13 Movement: S + S Masts: 3 Cannons: - - Cargo: 4
Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.
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2 Persian Victory
009 C $0.45 2 cards
Cost: 13 Movement: S + L Masts: 3 Cannons: - - Cargo: 3
Galley. After this ship resolves a shoot action, she may move as a free action.
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5 Winds of Vengeance
010 C $0.45 2 cards
Cost: 6 Movement: S + S Masts: 3 Cannons: - - Cargo: 4
Galley. Eliminate one of this ship’s masts when she rolls a 1 on any cannon roll.
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4 Wicked Kareen
011 C $0.45 2 cards
Cost: 10 Movement: S + L Masts: 3 Cannons: - - Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against American ships.
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3 Meshud
013 C $0.45 2 cards
Cost: 11 Movement: S + L Masts: 3 Cannons: - - Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against French ships.
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9 Divan's Punishment
014 C $0.45 2 cards
Cost: 11 Movement: S + L Masts: 3 Cannons: - - Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against Spanish ships.
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7 Sultan's Sword
015 C $0.45 2 cards
Cost: 10 Movement: S + S Masts: 3 Cannons: - -6 Cargo: 3
Galley. This ship gets +1 to her boarding rolls.
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3 Splendor
016 C $0.45 2 cards
Cost: 10 Movement: S + S + S Masts: 3 Cannons: - - Cargo: 3
Galley. Once per turn, this ship may randomly take one treasure from any ship she touches.
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5 Golden Peacock
018 C $0.45 2 cards
Cost: 9 Movement: S + L Masts: 3 Cannons: - - Cargo: 4
Galley.
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2 Tiger's Eye
019 C $0.45 2 cards
Cost: 12 Movement: S + S + S Masts: 3 Cannons: - - Cargo: 5
Galley. L-range cannons cannot hit this ship.
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3 Silent Death
020 C $0.45 2 cards
Cost: 12 Movement: S + S Masts: 2 Cannons: - Cargo: 4
Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.
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1 Bey's Revenge
021 C $0.45 2 cards
Cost: 13 Movement: S + L Masts: 2 Cannons: - Cargo: 4
Galley. After this ship resolves a shoot action, she may move as a free action.
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5 Scorpion
022 C $0.45 2 cards
Cost: 9 Movement: S + L Masts: 2 Cannons: - Cargo: 3
Galley. This ship gets +1 to her boarding rolls.
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4 Gallows
023 C $0.45 2 cards
Cost: 8 Movement: S + L Masts: 2 Cannons: - Cargo: 2
Galley. Pirate crew may use their abilities on this ship.
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2 Desert Wind
024 C $0.45 2 cards
Cost: 13 Movement: S + L Masts: 2 Cannons: - Cargo: 4
Galley. This ship cannot be shot at by ships within S of her.
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7 Agha's Whip
025 C $0.45 2 cards
Cost: 6 Movement: S + S Masts: 2 Cannons: - Cargo: 4
Galley. Spanish ships get +1 to their cannon rolls against this ship.
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2 Pasha's Delight
026 C $0.45 2 cards
Cost: 9 Movement: L + L Masts: 2 Cannons: - Cargo: 1
Galley. L-range cannons cannot hit this ship.
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6 Sahara
028 C $0.45 2 cards
Cost: 10 Movement: S + L Masts: 2 Cannons: - Cargo: 4
Galley. This ship gets +1 to her cannon rolls and boarding rolls against English ships.
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5 Dervish
029 C $0.45 2 cards
Cost: 4 Movement: L Masts: 2 Cannons: - Cargo: 4
Galley. This ship’s base move becomes S when she reaches her cargo limit.
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4 Morocco
030 C $0.45 2 cards
Cost: 8 Movement: S + S Masts: 2 Cannons: - Cargo: 5
Galley. Once per turn, this ship may look at one face-down treasure on any island.
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5 Griffin
031 C $0.45 2 cards
Cost: 6 Movement: S + L Masts: 2 Cannons: - Cargo: 4
Galley. American ships get +1 to their cannon rolls against this ship.
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5 Kheir-ed-din
041 C $0.35 1 card
Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.
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4 Uluj Ali
042 C $0.35 1 card
Marine. This crew gets +1 to its gun rolls against Spanish ships, forts, and crew.
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1 Jack Hawkins
043 C $0.35 1 card
Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
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1 Murat Rais
044 C $0.35 1 card
This ship gets +1 to her cannon rolls against any non–Barbary Corsair ship.
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7 Dragut
045 C $0.35 1 card
This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls.
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5 John Ward
046 C $0.35 1 card
Once per turn, this ship may randomly take one treasure from any ship she touches.
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1 HMS Granville
050 C $0.45 2 cards
Cost: 11 Movement: S + S Masts: 3 Cannons: - - Cargo: 4
Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.
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4 HMS Westminster
051 C $0.45 2 cards
Cost: 14 Movement: S + S Masts: 3 Cannons: - - Cargo: 4
Schooner. L-range cannons cannot hit this ship.
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6 HMS Antelope
052 C $0.45 2 cards
Cost: 5 Movement: S + L Masts: 2 Cannons: - Cargo: 2
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9 Roderick the Pure
057 C $0.35 1 card
This ship gets +1 to her boarding rolls.
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4 Commodore Rhys Gryffyn Owen
058 C $0.35 1 card
Limit, Ransom. Choose one English crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
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8 First Mate Ismail
059 C $0.35 1 card
This ship gets +1 cargo spaces. This crew takes up no cargo space.
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6 Firepot Specialist
060 U $0.60 1 card
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.
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2 La Espada De Dios
061 R $1.30 3 cards
Cost: 15 Movement: S + L Masts: 4 Cannons: - - - Cargo: 5
Galley. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.
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5 Granada
062 U $0.80 3 cards
Cost: 13 Movement: S + S Masts: 4 Cannons: - - - Cargo: 4
Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships.
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7 Pamplona
063 CR $0.45 2 cards
Cost: 11 Movement: S + L Masts: 3 Cannons: - - Cargo: 3
Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
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6 El Paso
064 C $0.45 2 cards
Cost: 10 Movement: L Masts: 2 Cannons: - Cargo: 3
Once per turn, one crew or ship within S of this ship cannot use its ability that turn.
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6 La Serpiente
065 C $0.45 2 cards
Cost: 7 Movement: L Masts: 2 Cannons: - Cargo: 3
You may double the range of this ship's cannons each turn, but you must roll a 6 showing to hit.
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1 El Toro
066 U $0.60 1 card
Cost: 12 Movement: L Masts: 2 Cannons: - Cargo: 2
This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot.
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1 Dominick Freda
069 R $1.10 1 card
This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
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7 Don Rafael Y De Teresa
070 C $0.35 1 card
When another face-up crew on this ship would be eliminated, turn it face down instead.
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4 Admiral Alarico Castro
071 C $0.35 1 card
Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.
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5 Duque Marcus Vaccaro
072 C $0.35 1 card
Limit, Ransom. Choose one Spanish crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
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5 Firepot Specialist
073 U $0.60 1 card
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.
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1 St Denis
074 R $1.30 3 cards
Cost: 15 Movement: S + L Masts: 4 Cannons: - - - Cargo: 4
Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.
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2 L'Ange De La Mer
075 U $0.80 3 cards
Cost: 13 Movement: S + S Masts: 4 Cannons: - - - Cargo: 4
Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls.
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3 Le Loup-Garou
076 C $0.45 2 cards
Cost: 17 Movement: S + L Masts: 3 Cannons: - - Cargo: 3
Schooner. Ghost Ship.
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9 La Martinique
077 C $0.45 2 cards
Cost: 8 Movement: L Masts: 2 Cannons: - Cargo: 3
Schooner. This ship gets +1 to her cannon rolls against American ships.
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7 L'Afrique
078 C $0.45 2 cards
Cost: 9 Movement: S Masts: 2 Cannons: - Cargo: 4
This ship gets +L to her base move if she has all of her masts.
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2 La Republique
079 U $0.60 1 card
Cost: 7 Movement: S Masts: 2 Cannons: - Cargo: 2
This ship cannot sink, but she can be scuttled.
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2 Robert Surcouf
081 R $1.10 1 card
This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.
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6 Benoit De Marseilles
083 C $0.35 1 card
Marine.
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5 Admiral Gaston De St. Croix
084 C $0.35 1 card
Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.
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11 Khalid Youssef
085 C $0.35 1 card
After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.
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8 Firepot Specialist
086 U $0.60 1 card
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.
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4 Minuteman
089 C $0.45 2 cards
Cost: 11 Movement: S + L Masts: 3 Cannons: - - Cargo: 3
Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships.
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1 Concord
090 C $0.45 2 cards
Cost: 13 Movement: S + S Masts: 3 Cannons: - - Cargo: 3
Schooner. This ship gets +1 to her boarding rolls.
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3 Horizon
091 C $0.45 2 cards
Cost: 8 Movement: L Masts: 2 Cannons: - Cargo: 2
This ship gets +1 to her cannon rolls against French ships.
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2 Commodore Edward Preble
097 C $0.35 1 card
Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.
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4 Firepot Specialist
099 U $0.60 1 card
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.
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2 Smokepot Specialist
110 C $0.35 1 card
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.
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4 Smokepot Specialist
111 C $0.35 1 card
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.
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3 Smokepot Specialist
113 C $0.35 1 card
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.
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2 Cannoneer
115 C $0.35 1 card
Once per turn, one of this ship's cannons may shoot again if it misses.
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9 Oarsman
120 C $0.35 1 card
If derelict, this ship gains a base move of S. This crew takes up no cargo space.
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2 Chainshot Specialist
121 C $0.35 1 card
Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S of her. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn.
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7 Stinkpot Specialist
122 C $0.35 1 card
Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the target’s next turn.
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3 Shipwright
123 C $0.35 1 card
This ship may repair at sea or at any island.
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11 Smokepot Specialist
124 C $0.35 1 card
Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.
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7 Musketeer
125 C $0.35 1 card
This ship gains one S range cannon, with a rank of 3 that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).
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