Add to cart Available Card Name Number Rarity Our Price
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1 Alpha VII "Griffins" Squadron 3 Rebel Fighters
001 U $0.70 2 cards
Cost: 10 Resource: AP: 6 Cargo: 0 WR: 7
Evasive Maneuvers
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1 Delta IV "St. George's" Squadron 3 Rebel Fighters
002 U $0.70 2 cards
Cost: 10 Resource: AP: 5 Cargo: 0 WR: 7
Evasive Maneuvers When this ship attacks a target affiliated with the Axis of Evil, it gets -1 to its weapon rating for that attack.
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1 Gamma III "Blood Hounds" Squadron 3 Rebel Fighters
003 U $0.70 2 cards
Cost: 10 Resource: AP: 8 Cargo: 0 WR: 6
Evasive Maneuvers This ship may begin the game only in your reserve fleet.
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1 Omega VII "Avengers" Squadron 3 Rebel Fighters
004 U $0.70 2 cards
Cost: 11 Resource: AP: 6 Cargo: 0 WR: 7
Evasive Maneuvers This ship gets -1 to its weapon rating for each other Fighter in its squadron within one M increment of it.
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2 Freebooter Rebel Rocketship
005 U $0.70 2 cards
Cost: 8 Resource: AP: 5 Cargo: 4 WR: 7
Extended Range When this ship attacks a target affiliated with the Axis of Evil, it gets -1 to its weapon rating for that attack.
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2 Blaze of Glory Rebel Rocketship
006 U $0.70 2 cards
Cost: 9 Resource: AP: 6 Cargo: 3 WR: 6
Extended Range Deal 1 damage to the ship that destroys this ship.
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1 Firefly Rebel Rocketship
007 U $0.70 2 cards
Cost: 7 Resource: AP: 4 Cargo: 4 WR: 8
Extended Range Once per turn, this ship may spend 1 AP to load one resource from any ship within one S increment of it.
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1 Orion Rebel Rocketship
008 U $0.70 2 cards
Cost: 8 Resource: AP: 4 Cargo: 2 WR: 7
Extended Range If this ship succeeds at an attack using one weapon pod, it may automatically make one additional attack (only) using that pod for 0 AP.
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1 Dauntless Rebel Cruiser
009 U $0.70 2 cards
Cost: 10 Resource: AP: 3 Cargo: 2 WR: 7
Armored Hull This ship may attack for 0 AP.
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1 Phoenix Rebel Cruiser
010 U $0.70 2 cards
Cost: 9 Resource: AP: 4 Cargo: 2 WR: 6
Armored Hull When this ship destroys another ship, you may repair one of this ship's pods.
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1 Eagle Rebel Cruiser
011 U $0.70 2 cards
Cost: 10 Resource: AP: 5 Cargo: 3 WR: 7
Armored Hull When this ship spends 1 AP to attack, it may attack with two weapon pods instead of one. Make an attack roll for each of the two weapon pods.
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3 Liberty Rebel Cruiser
012 U $0.70 2 cards
Cost: 8 Resource: AP: 5 Cargo: 4 WR: 8
Armored Hull This ship's movement increment becomes S if all its cargo spaces are filled.
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1 Stranglers Squadron 3 Legion of Terra Fighters
013 C $0.45 2 cards
Cost: 13 Resource: AP: 5 Cargo: 0 WR: 7
Evasive Maneuvers This ship may rotate for 0 AP.
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1 Banshee's Wail Squadron 3 Legion of Terra Fighters
014 C $0.45 2 cards
Cost: 15 Resource: AP: 7 Cargo: 0 WR: 6
Evasive Maneuvers When this ship succeeds at an attack, you choose which of the target's pod or pods are destroyed.
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4 Snake's Bite Squadron 3 Legion of Terra Fighters
016 C $0.45 2 cards
Cost: 11 Resource: AP: 6 Cargo: 0 WR: 6
Evasive Maneuvers If this ship fails an attack for which the attack roll result is doubles, you may reroll the attack roll; you must use the second result.
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1 Rain of Terror Squadron 3 Legion of Terra Fighters
017 C $0.45 2 cards
Cost: 13 Resource: AP: 8 Cargo: 0 WR: 7
Evasive Maneuvers This ship gets -1 to its weapon rating for each other Fighter in its squadron within one M increment of it.
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3 Skulls Squadron 3 Legion of Terra Fighters
018 C $0.45 2 cards
Cost: 13 Resource: AP: 7 Cargo: 0 WR: 7
Evasive Maneuvers When this ship attacks a target affiliated with the Alliance of Free Planets, it gets -1 to its weapon rating for that attack.
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5 Conquerer Legion of Terra Rocketship
019 C $0.45 2 cards
Cost: 10 Resource: AP: 5 Cargo: 3 WR: 6
Extended Range When this ship spends 1 AP to attack, it may attack with two weapon pods instead of one. Make an attack roll for each of the two weapon pods.
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5 Devastator Legion of Terra Rocketship
020 C $0.45 2 cards
Cost: 8 Resource: AP: 4 Cargo: 2 WR: 7
Extended Range When this ship attacks a target affiliated with the Alliance of Free Planets, it gets -1 to its weapon rating for that attack.
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2 Imperium Legion of Terra Rocketship
021 C $0.45 2 cards
Cost: 8 Resource: AP: 6 Cargo: 3 WR: 8
Extended Range If this ship fails an attack for which the attack roll result is doubles, you may reroll the attack roll; you must use the second result.
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2 Merciless Legion of Terra Rocketship
022 C $0.45 2 cards
Cost: 8 Resource: AP: 4 Cargo: 3 WR: 7
Extended Range Once per turn when this ship succeeds at an attack, the target's controller must also destroy one crew.
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1 Cyclops Legion of Terra Rocketship
023 C $0.45 2 cards
Cost: 6 Resource: AP: 4 Cargo: 3 WR: 6
Extended Range This ship cannot attack more than one target each turn.
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1 Enigma Legion of Terra Rocketship
024 C $0.45 2 cards
Cost: 9 Resource: AP: 6 Cargo: 4 WR: 8
Extended Range Each time an attacker's weapon pod succeeds at an attack against this ship, you may choose to have the attacker's controller reroll the attack roll for that attack; the second result must be used.
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1 Carnifex Legion of Terra Cruiser
025 C $0.45 2 cards
Cost: 11 Resource: AP: 4 Cargo: 2 WR: 7
Armored Hull This ship may attack for 0 AP.
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2 Death's Head Legion of Terra Cruiser
026 C $0.45 2 cards
Cost: 10 Resource: AP: 6 Cargo: 2 WR: 7
Armored Hull Deal 1 damage to the ship that destroys this ship.
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2 Interociter Legion of Terra Cruiser
027 C $0.45 2 cards
Cost: 10 Resource: AP: 6 Cargo: 4 WR: 6
Armored Hull
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2 Barrage Legion of Terra Cruiser
028 C $0.45 2 cards
Cost: 10 Resource: AP: 5 Cargo: 4 WR: 8
Armored Hull If this ship succeeds at an attack using one weapon pod, it may automatically make an additional attack (only) using the same pod for 0 AP.
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1 Lord's Justice Legion of Terra Cruiser
029 C $0.45 2 cards
Cost: 10 Resource: AP: 6 Cargo: 4 WR: 7
Armored Hull When this ship attacks a target affiliated with the Alliance of Free Planets, it gets -1 to its weapon rating for that attack.
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2 Nightmare Legion of Terra Cruiser
030 C $0.45 2 cards
Cost: 10 Resource: AP: 6 Cargo: 4 WR: 8
Armored Hull Each time an attacker's weapon pod succeeds at an attack against this ship, you may choose to have the attacker's controller reroll the attack roll for that attack; the second result must be used.
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2 Zorg's Chargers Squadron 2 Mars Fighters
031 C $0.45 2 cards
Cost: 12 Resource: AP: 6 Cargo: 0 WR: 7
Evasive Maneuvers This ship may rotate for 0 AP.
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1 Hammers Squadron 2 Mars Fighters
032 C $0.45 2 cards
Cost: 11 Resource: AP: 6 Cargo: 0 WR: 6
Evasive Maneuvers If this ship succeeds at an attack using one weapon pod, it may automatically make one additional attack (only) using that pod for 0 AP.
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3 Red Devils Squadron 2 Mars Fighters
033 C $0.45 2 cards
Cost: 11 Resource: AP: 7 Cargo: 0 WR: 7
Evasive Maneuvers This ship gets -1 to its weapon rating for each other Fighter in its squadron within one M increment of it.
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1 Horde Squadron 2 Mars Fighters
034 C $0.45 2 cards
Cost: 11 Resource: AP: 7 Cargo: 0 WR: 7
Evasive Maneuvers When this ship attacks a target affiliated with the Alliance of Free Planets, it gets -1 to its weapon rating for that attack.
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2 Blood Brothers Squadron 2 Mars Fighters
035 C $0.45 2 cards
Cost: 13 Resource: AP: 8 Cargo: 0 WR: 6
Evasive Maneuvers This ship may spend 2 AP to attack once with each of its weapon pods.
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1 Heartsblood Mars Rocketship
038 C $0.45 2 cards
Cost: 11 Resource: AP: 5 Cargo: 2 WR: 7
Extended Range This ship may spend 2 AP to attack once with each of its weapon pods.
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1 Fist Mars Rocketship
039 C $0.45 2 cards
Cost: 11 Resource: AP: 6 Cargo: 2 WR: 8
Extended Range If this ship fails an attack for which the attack roll result is doubles, you may reroll the attack roll; you must use the second result.
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1 Arm of Tarkus Mars Rocketship
040 C $0.45 2 cards
Cost: 12 Resource: AP: 5 Cargo: 3 WR: 7
Extended Range When this ship spends 1 AP to attack, it may attack with two weapon pods instead of one. Make an attack roll for each of the two weapon pods.
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1 Eradicator Mars Rocketship
041 C $0.45 2 cards
Cost: 12 Resource: AP: 4 Cargo: 3 WR: 6
Extended Range This ship may attack for 0 AP.
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2 Mauler Mars Rocketship
042 C $0.45 2 cards
Cost: 12 Resource: AP: 5 Cargo: 2 WR: 7
Extended Range When this ship succeeds at an attack, and you roll a natural 10 or higher on the attack roll, this ship deals +1 damage for that attack.
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3 Myrmidon Mars Cruiser
043 C $0.45 2 cards
Cost: 9 Resource: AP: 6 Cargo: 2 WR: 8
Armored Hull Crew on this ship cannot be destroyed unless this ship is captured or destroyed.
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3 Vengeance Mars Cruiser
044 C $0.45 2 cards
Cost: 10 Resource: AP: 6 Cargo: 1 WR: 6
Armored Hull Once per turn when this ship succeeds at an attack, the target's controller must also destroy one crew.
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7 Zarcass Mars Cruiser
045 C $0.45 2 cards
Cost: 8 Resource: AP: 6 Cargo: 4 WR: 7
Armored Hull This ship's movement increment becomes S if at least one its cargo spaces is filled.
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1 Terminator Mars Cruiser
046 C $0.45 2 cards
Cost: 11 Resource: AP: 5 Cargo: 2 WR: 7
Armored Hull When this ship succeeds at an attack, and you roll a natural 10 or higher on the attack roll, this ship deals +1 damage for that attack.
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7 Overlord Mars Cruiser
047 C $0.45 2 cards
Cost: 9 Resource: AP: 6 Cargo: 2 WR: 8
Armored Hull If this ship fails an attack for which the attack roll result is doubles, you may reroll the attack roll; you must use the second result.
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1 Solar Flares Squadron 4 Mercury Fighters
048 C $0.45 2 cards
Cost: 18 Resource: AP: 6 Cargo: 0 WR: 7
Evasive Manuvers If this ship succeeds at an attack using one weapon pod, it may automatically make an additional attack (only) using that pod for 0 AP.
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4 Supernovas Squadron 4 Mercury Fighters
049 C $0.45 2 cards
Cost: 14 Resource: AP: 7 Cargo: 0 WR: 7
Evasive Manuvers
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1 Firestorm Squadron 4 Mercury Fighters
050 C $0.45 2 cards
Cost: 16 Resource: AP: 6 Cargo: 0 WR: 7
Evasive Manuvers When this ship attacks a target afiliated with the Axis of Evil, it gets -1 to its weapon rating for that attack
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1 Sundogs Squadron 4 Mercury Fighters
051 C $0.45 2 cards
Cost: 15 Resource: AP: 6 Cargo: 0 WR: 8
Evasive Manuvers This ship gets -1 to its weapon rating for each other Fighter in its squadron within one M increment of it.
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1 Solstice Mercury Rocketship
053 C $0.45 2 cards
Cost: 9 Resource: AP: 5 Cargo: 2 WR: 6
Extended Range
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1 Nebula Mercury Rocketship
054 C $0.45 2 cards
Cost: 9 Resource: AP: 5 Cargo: 2 WR: 7
Extended Range If this ship fails an attack for which the attack roll result is doubles, you may reroll the attack roll; you must use the second result.
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1 Centauri Mercury Rocketship
055 C $0.45 2 cards
Cost: 11 Resource: AP: 4 Cargo: 2 WR: 7
Extended Range This ship may attack for 0 AP.
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2 Amazona Mercury Rocketship
056 C $0.45 2 cards
Cost: 9 Resource: AP: 4 Cargo: 2 WR: 6
Extended Range This ship may spend 2 AP to attack once with each of its weapon pods.
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1 Lotus Mercury Rocketship
057 C $0.45 2 cards
Cost: 11 Resource: AP: 6 Cargo: 2 WR: 7
Extended Range If this ship succeeds at an attack using one weapon pod, it may automatically make an additional attack (only) using the same pod for 0 AP.
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2 Equinox Mercury Cruiser
060 C $0.45 2 cards
Cost: 11 Resource: AP: 5 Cargo: 3 WR: 6
Armored Hull When this ship spends 1 AP to attack, it may attack with two weapon pods instead of one. Make an attack roll for each of the two weapon pods.
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1 Selena Mercury Cruiser
061 C $0.45 2 cards
Cost: 11 Resource: AP: 6 Cargo: 3 WR: 7
Armored Hull This ship m